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   SXSWedu Vote for Our 2016 Session    Voting period August 10 – Sept 4

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Lesley University has launched a Makerspace in their Graduate School of Education to provide a new way for our students and community partners to engage in learning and inquiry-based exploration. Embracing the “maker” way of knowing, this is a place for our community to play, tinker, design, and create.

The genesis for this idea was born out of our partnership with the Kennedy-Longfellow School (K-Lo), an elementary school within the Cambridge Public Schools, a research project funded through the generosity of Al Merck. Through our experience with the educators, children, and families of K-Lo, we learned that a makerspace is a remarkably fertile learning ecology, one that naturally ignites creativity, collaboration, and problem solving. Whether engaging in simple programming with KIBOs or Scratch to complex kinetic art sculptures or 3D printing, we observed that students, from preschool through fifth grade, excelled as “makers”.

Situating this new learning ecology in our Graduate School of Education is intentional. Building something from nothing, or redesigning something to make it your own, is at the heart of the maker movement, but in many universities, this movement is oriented toward entrepreneurial outcomes. For Lesley University, we see the affordances of this divergent learning environment as a unique vehicle to re-engage our students in activities that lead to greater learning, particularly related to self-awareness and identity affirmation, perseverance, problem solving, collaboration, communication, and other skills that are needed to be fully engaged citizens in a 21st century context. This environment is also contextually-relevant for educators as the activities and resources fully support science, technology, engineering, arts, and mathematics (STEAM) content and practice standards.

To see more about the manifestation of Lesley STEAM team vision for teaching and learning, explore our Makerspace and Classroom Projects.